Designing convincing presence
About This Video
Sense of presence is almost like when you're designing something like that that's sort of trying to you're delivering an illusion or to a person and anyone thing that provides a sense of presence. It's actually more nice than any lights have done right breaks the sense of reasons you have no no that you're interacting with your knowledge, but it's so that that you just kind of go along with it. OK, yeah, this person feels like, I feel like you're there, right? When it's that pink punk demo, I at the end of it, I dropped the ping pong paddle on the virtual table and it shattered. So that was not the best internal development, but development. But like that's winning. Like in our in our development when you feel like something is like is kind of so realistic that you're just convinced that it's there and there are a lot of things that right. So I think that's too low, right? Too low feels real the physics that don't behave like realistic like, you know some ways like what people can accept as physically, even though it's. But but, but one of the things that I found interesting is that really mix photorealistic and expressive cartoon avatars and more cartoon game type organs. So you have the Kodak photorealistic avatar in what is like a video game or cartoon world and people generally push on with that. It's like that feels pretty good and similarly. Look a little bit silly. It feels realistic because it's basically kind of authentic mannerisms of a little person tha